Quando non uso atlante texture, tutto funziona bene. Ma quando uso atlante texture, animateWithTextures non funziona e non appare nulla. Ecco il mio codiceSpriteKit animateWithTextures non funziona con atlante texture
SKTexture *spaceshipTexture = [SKTexture textureWithImageNamed:@"monkey.png"];
SKSpriteNode *spaceship = [SKSpriteNode spriteNodeWithTexture:spaceshipTexture];
spaceship.position = CGPointMake(0,0);
spaceship.anchorPoint = CGPointMake(0,0);
[self addChild: spaceship];
NSMutableArray *images=[NSMutableArray arrayWithCapacity:14];
for (int i=1; i<=14; i++) {
NSString *fileName=[NSString stringWithFormat:@"%dShuGuangx.png",i];
SKTexture *tempTexture=[SKTexture textureWithImageNamed:fileName];
[images addObject:tempTexture];
}
NSLog(@"count %d",images.count);
SKAction *walkAnimation = [SKAction animateWithTextures:images timePerFrame:0.1];
[spaceship runAction:walkAnimation];
hai cercato qui: http://stackoverflow.com/questions/19159537/ios-spritekit-animation-does-not-appear e qui http://www.raywenderlich.com/45152/sprite-kit-tutorial -animations-and-texture-atlases – DogCoffee
@Smick Grazie. Ho trovato la risposta lì. –