Sto provando a creare un'app di Unity di esempio con Xcode 7, Unity 5.2.3f1, iOS 9.1 base SDK, ma ottieni questi errori di compilazione quando provi per eseguire l'app in Xcode. Ho già impostato script backend = IL2CPP, Architecture = Universal, ma non ha aiutato.Errori durante la creazione con Xcode 7, Unity 5.2.3f1, iOS 9.1 base SDK
Undefined symbols for architecture x86_64: "_CloseZStream", referenced from: _DeflateStream_Dispose_m2_129 in Bulk_System_0.o _DeflateStream_CloseZStream_m2_153 in Bulk_System_0.o (maybe you meant: _DeflateStream_CloseZStream_m2_153) "_CreateZStream", referenced from: _DeflateStream_CreateZStream_m2_152 in Bulk_System_0.o (maybe you meant: _DeflateStream_CreateZStream_m2_152) "_Flush", referenced from: _DeflateStream_Flush_m2_139 in Bulk_System_0.o _DeflateStream_Flush_m2_154 in Bulk_System_0.o (maybe you meant: _FtpDataStream_Flush_m2_546, _UnmanagedMemoryStream_Flush_m1_2462 , _NullStream_Flush_m1_2305 , _MemoryStream_Flush_m1_2229 , _FileStream_Flush_m1_2186 , _FileStream_FlushBuffer_m1_2191 , _FileStream_FlushBufferIfDirty_m1_2193 , _FileStream_FlushBuffer_m1_2192 , _XmlInputStream_Flush_m7_567 , _WebConnectionStream_Flush_m2_928 , _SynchronizedWriter_Flush_m1_2427 , _NetworkStream_Flush_m2_227 , _GZipStream_Flush_m2_162 , _DeflateStream_Flush_m2_139 , _StreamWriter_FlushBytes_m1_2354 , _DeflateStream_Flush_m2_154 , _TlsStream_Flush_m3_798 , _SslStream_Flush_m2_202 , _TextWriter_Flush_m1_2415 , _StreamWriter_Flush_m1_2353 , _SslStreamBase_Flush_m3_726 , _UnexceptionalStreamWriter_Flush_m1_2447) "_ReadZStream", referenced from: _DeflateStream_ReadInternal_m2_134 in Bulk_System_0.o _DeflateStream_ReadZStream_m2_155 in Bulk_System_0.o (maybe you meant: _DeflateStream_ReadZStream_m2_155) "_UnityADBannerViewFailedToLoad", referenced from: -[UnityADBanner bannerView:didFailToReceiveAdWithError:] in iAD.o "_UnityADBannerViewWasClicked", referenced from: -[UnityADBanner bannerViewActionDidFinish:] in iAD.o "_UnityADBannerViewWasLoaded", referenced from: -[UnityADBanner bannerViewDidLoadAd:] in iAD.o "_UnityADInterstitialADWasLoaded", referenced from: -[UnityInterstitialAd interstitialAdDidLoad:] in iAD.o "_UnityBindFramebuffer", referenced from: _CreateSystemRenderingSurfaceGLES in GlesHelper.o _DestroySystemRenderingSurfaceGLES in GlesHelper.o _CreateRenderingSurfaceGLES in GlesHelper.o _DestroyRenderingSurfaceGLES in GlesHelper.o _CreateSharedDepthbufferGLES in GlesHelper.o _PreparePresentGLES in GlesHelper.o "_UnityBlitToBackbuffer", referenced from: _PreparePresentGLES in GlesHelper.o "_UnityCaptureScreenshot", referenced from: _PreparePresentGLES in GlesHelper.o
Hanno lo stesso identico problema; sembra qualcosa a che fare con 5.2.3f1. Tutto ha funzionato su 5.2.2 – remudada
Questi stessi errori si verificano con un progetto vuoto? I messaggi _CloseZStream (e gli amici) indicano che manca qualcosa con la libreria nativa di zlib fornita con Unity. Sembra che ci siano anche alcuni problemi grafici e Unity Ads. –
Si verifica solo con unità 5.2.3, il downgrade alla 5.2.2 risolve questo problema. – remudada