È possibile che un server si connetta a un altro utilizzando Socket.IO e venga considerato come un client?Socket IO Server to Server
E farlo unire camere, ricevere io.sockets.in ('lobby'). Emit(). E altro ancora?
Anche il primo server sta ascoltando per connessioni/messaggi.
Hey Brad, ecco il mio js piena applicazione sotto per riferimento:
var io = require("socket.io").listen(8099);
io.set('log level', 1);
io.sockets.on("connection", function (socket) {
console.log('A Client has Connected to this Server');
//Let Everyone Know I just Joined
socket.broadcast.to('lobby').emit("message",'UC,' + socket.id); // Send to everyone in Room but NOT me
socket.on("message", function (data) {
//Missing code
socket2.send('message,' + data); //Forward Message to Second Server
});
socket.on("disconnect", function (data) {
//Send Notification to Second Server
//Need to figure out later
//Send Notification to Everyone
socket.broadcast.emit("message",'UD,' + socket.id); //Send to Everyone but NOT me
//Remove user from Session ID
arSessionIDs.removeByValue(socket.id);
//Send Notification to Console
console.log("disconnecting " + arRoster[socket.id][1]);
});
});
var io_client = require('socket.io-client');
var socket2 = io_client.connect('http://192.168.0.104:8090');
socket2.on('connect', function() {
socket2.emit('C3434M,Test');
});
Eventuali duplicati di [cliente Node.js per un server socket.io] (https://stackoverflow.com/questions/10703513/node-js-client-for-a-socket-io-server) – StefansArya