2011-12-01 13 views
7

Sto sviluppando un'applicazione che deve inviare alcuni tasti o eventi del mouse alla finestra attiva.Invia eventi mouse e tastiera

sto usando questa classe: mouse

using System.Runtime.InteropServices; 
using System.Windows.Forms; 

namespace Mouse 
{ 
    public static class VirtualMouse 
    { 
     // import the necessary API function so .NET can 
     // marshall parameters appropriately 
     [DllImport("user32.dll")] 
     static extern void mouse_event(int dwFlags, int dx, int dy, int dwData, int dwExtraInfo); 

     // constants for the mouse_input() API function 
     private const int MOUSEEVENTF_MOVE = 0x0001; 
     private const int MOUSEEVENTF_LEFTDOWN = 0x0002; 
     private const int MOUSEEVENTF_LEFTUP = 0x0004; 
     private const int MOUSEEVENTF_RIGHTDOWN = 0x0008; 
     private const int MOUSEEVENTF_RIGHTUP = 0x0010; 
     private const int MOUSEEVENTF_MIDDLEDOWN = 0x0020; 
     private const int MOUSEEVENTF_MIDDLEUP = 0x0040; 
     private const int MOUSEEVENTF_ABSOLUTE = 0x8000;  

     // simulates movement of the mouse. parameters specify changes 
     // in relative position. positive values indicate movement 
     // right or down 
     public static void Move(int xDelta, int yDelta) 
     { 
      mouse_event(MOUSEEVENTF_MOVE, xDelta, yDelta, 0, 0); 
     } 

     // simulates movement of the mouse. parameters specify an 
     // absolute location, with the top left corner being the 
     // origin 
     public static void MoveTo(int x, int y) 
     { 
      mouse_event(MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_MOVE, x, y, 0, 0); 
     } 

     // simulates a click-and-release action of the left mouse 
     // button at its current position 
     public static void LeftClick() 
     { 
      mouse_event(MOUSEEVENTF_LEFTDOWN, Control.MousePosition.X, Control.MousePosition.Y, 0, 0); 
      mouse_event(MOUSEEVENTF_LEFTUP, Control.MousePosition.X, Control.MousePosition.Y, 0, 0); 
     }  
     public static void RightClick() 
     { 
      mouse_event(MOUSEEVENTF_RIGHTDOWN, Control.MousePosition.X, Control.MousePosition.Y, 0, 0); 
      mouse_event(MOUSEEVENTF_RIGHTUP, Control.MousePosition.X, Control.MousePosition.Y, 0, 0); 
     } 
    } 
} 

tastiera

using System.Runtime.InteropServices; 
using System.Windows.Forms; 

namespace Mouse 
{ 
    public static class VirtualKeyboard 
    { 
     [DllImport("user32.dll")] static extern uint keybd_event(byte bVk, byte bScan, int dwFlags, int dwExtraInfo);  
     public static void KeyDown(System.Windows.Forms.Keys key) 
     { 
      keybd_event((byte)key, 0, 0, 0); 
     } 

     public static void KeyUp(System.Windows.Forms.Keys key) 
     { 
      keybd_event((byte)key, 0, 0x7F, 0); 
     } 
    } 
} 

questo è il mio codice di prova:

private void button1_Click(object sender, EventArgs e) 
{ 
    Thread.Sleep(2000);    
    VirtualMouse.Move(100, 100); 
    VirtualMouse.RightClick(); 
    VirtualKeyboard.KeyDown(System.Windows.Forms.Keys.A); 
    VirtualKeyboard.KeyUp(System.Windows.Forms.Keys.A); 
} 

mouse si muove, ma d Non inviare clic. Qualche idea? Come posso mantenere premuto un tasto per un po '? Ho provato a utilizzare thread.sleep tra KeyDown e KeyUp e non funziona.

risposta

6

C'è un progetto open source su CodePlex (sito web open source di Microsoft)

di Windows Simulatore di ingresso (C# SendInput Wrapper - Simulare tastiera e mouse)

http://inputsimulator.codeplex.com/

Ha esempi e semplice reale usare.

+3

mouse non funziona ancora ... – Manu

0

Le definizioni dovrebbero essere Uint32:

private const UInt32 MOUSEEVENTF_LEFTDOWN = 0x02; 
private const UInt32 MOUSEEVENTF_ABSOLUTE = 0x8000; 
private const UInt32 MOUSEEVENTF_LEFTUP = 0x04; 
private const UInt32 MOUSEEVENTF_RIGHTDOWN = 0x08; 
private const UInt32 MOUSEEVENTF_RIGHTUP = 0x10; 
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