Modificare la linea 2291 su C: \ Windows \ Microsoft.NET \ Framework \ v4.0.30319 \ Microsoft.Common.Targets
<GenerateResource
Sources="@(EmbeddedResource)"
UseSourcePath="$(UseSourcePath)"
References="@(ReferencePath)"
AdditionalInputs="$(MSBuildAllProjects)"
NeverLockTypeAssemblies="$(GenerateResourceNeverLockTypeAssemblies)"
StateFile="$(IntermediateOutputPath)$(MSBuildProjectFile).GenerateResource.Cache"
StronglyTypedClassName="%(EmbeddedResource.StronglyTypedClassName)"
StronglyTypedFileName="%(EmbeddedResource.StronglyTypedFileName)"
StronglyTypedLanguage="%(EmbeddedResource.StronglyTypedLanguage)"
StronglyTypedNamespace="%(EmbeddedResource.StronglyTypedNamespace)"
StronglyTypedManifestPrefix="%(EmbeddedResource.StronglyTypedManifestPrefix)"
PublicClass="%(EmbeddedResource.PublicClass)"
OutputResources="@(EmbeddedResource->'$(IntermediateOutputPath)%(ManifestResourceName).resources')"
Condition="'%(EmbeddedResource.Type)' == 'Resx' and '%(EmbeddedResource.GenerateResource)' != 'false' and '$(GenerateResourceMSBuildRuntime)' != 'CLR2'"
SdkToolsPath="$(ResgenToolPath)"
ExecuteAsTool="$(ResGenExecuteAsTool)"
EnvironmentVariables="$(ResGenEnvironment)"
MSBuildRuntime="$(GenerateResourceMSBuildRuntime)"
MSBuildArchitecture="$(GenerateResourceMSBuildArchitecture)">
Cambiare il nome del file di output a qualcosa di breve come il nome del file sorgente e sperare in assenza di collisioni.
OutputResources="@(EmbeddedResource->'$(IntermediateOutputPath)%(Filename).resources')"
Questo è un trucco per un file system dotnet, ci deve essere un altro modo per ignorare questo, ho bisogno di controllare la documentazione MSBuild.
Modifica
I found a solution without needing to mess with system files.
Vedi qui MSDN http://blogs.msdn.com/b/visualstudio/archive/2010/02/15/if-your-build-fails-with-msb6002-the-command-line-for-the-resgen-task-is-too-long.aspx.
È possibile incollare l'intero Target all'interno del progetto, in questo modo non è necessario modificare un file di sistema. Basta incollarlo prima del tag </Project>
.
<Target
Name="CoreResGen"
DependsOnTargets="$(CoreResGenDependsOn)">
<ItemGroup>
<_Temporary Remove="@(_Temporary)" />
</ItemGroup>
<PropertyGroup>
<GenerateResourceMSBuildArchitecture Condition="'$(GenerateResourceMSBuildArchitecture)' == ''">$(PlatformTargetAsMSBuildArchitecture)</GenerateResourceMSBuildArchitecture>
<ResgenToolPath Condition="'$(ResgenToolPath)' == ''">$(TargetFrameworkSDKToolsDirectory)</ResgenToolPath>
</PropertyGroup>
<PropertyGroup Condition="'$(TargetFrameworkAsMSBuildRuntime)' != '' and '$(GenerateResourceMSBuildArchitecture)' != ''">
<!-- In the general case, we want to fail to run the task if the task host it's requesting doesn't exist, because we'd rather let the
user know there's something wrong than just silently generate something that's probably not quite right. However, in a few
circumstances, there are tasks that are already aware of runtime/bitness concerns, in which case even if we go ahead and run
the more recent version of the task, it should be able to generate something correct. GenerateResource is one such task, so
we check for the existence of the targeted task host so that we can use it preferentially, but if it can't be found, we'll fall
back to the current task since it's still mostly correct.
In particular, we need to do this because otherwise people with Dev10 on a machine that they upgrade to Win8 will be broken:
they'll have ResGen from the 7.0A SDK installed, so launching ResGen will still work, but the CLR2 task host is only installed by
the 8.0A SDK, which they won't have installed, and thus without this fallback mechanism, their projects targeting v3.5 will
suddenly start failing to build.-->
<GenerateResourceMSBuildRuntime
Condition="'$(GenerateResourceMSBuildRuntime)' == '' and
$([MSBuild]::DoesTaskHostExist(`$(TargetFrameworkAsMSBuildRuntime)`, `$(GenerateResourceMSBuildArchitecture)`))">$(TargetFrameworkAsMSBuildRuntime)</GenerateResourceMSBuildRuntime>
<!-- If the targeted runtime doesn't exist, fall back to current -->
<GenerateResourceMSBuildRuntime Condition="'$(GenerateResourceMSBuildRuntime)' == ''">CurrentRuntime</GenerateResourceMSBuildRuntime>
</PropertyGroup>
<!-- 4.0 task has some new parameters that we want to make use of if we're targeting 4.0 -->
<GenerateResource
Sources="@(EmbeddedResource)"
UseSourcePath="$(UseSourcePath)"
References="@(ReferencePath)"
AdditionalInputs="$(MSBuildAllProjects)"
NeverLockTypeAssemblies="$(GenerateResourceNeverLockTypeAssemblies)"
StateFile="$(IntermediateOutputPath)$(MSBuildProjectFile).GenerateResource.Cache"
StronglyTypedClassName="%(EmbeddedResource.StronglyTypedClassName)"
StronglyTypedFileName="%(EmbeddedResource.StronglyTypedFileName)"
StronglyTypedLanguage="%(EmbeddedResource.StronglyTypedLanguage)"
StronglyTypedNamespace="%(EmbeddedResource.StronglyTypedNamespace)"
StronglyTypedManifestPrefix="%(EmbeddedResource.StronglyTypedManifestPrefix)"
PublicClass="%(EmbeddedResource.PublicClass)"
OutputResources="@(EmbeddedResource->'$(IntermediateOutputPath)%(Filename).resources')"
Condition="'%(EmbeddedResource.Type)' == 'Resx' and '%(EmbeddedResource.GenerateResource)' != 'false' and '$(GenerateResourceMSBuildRuntime)' != 'CLR2'"
SdkToolsPath="$(ResgenToolPath)"
ExecuteAsTool="$(ResGenExecuteAsTool)"
EnvironmentVariables="$(ResGenEnvironment)"
MSBuildRuntime="$(GenerateResourceMSBuildRuntime)"
MSBuildArchitecture="$(GenerateResourceMSBuildArchitecture)">
<Output TaskParameter="FilesWritten"
ItemName="FileWrites"/>
<Output TaskParameter="StronglyTypedFileName"
ItemName="Compile"/>
<!-- Gather Sources as an output since it will contain OutputResource metadata indicating the final output resource that it was compiled into -->
<Output TaskParameter="Sources"
ItemName="_Temporary" />
</GenerateResource>
<!-- But we can't use those parameters if we're targeting 3.5, since we're using the 3.5 task -->
<GenerateResource
Sources="@(EmbeddedResource)"
UseSourcePath="$(UseSourcePath)"
References="@(ReferencePath)"
AdditionalInputs="$(MSBuildAllProjects)"
NeverLockTypeAssemblies="$(GenerateResourceNeverLockTypeAssemblies)"
StateFile="$(IntermediateOutputPath)$(MSBuildProjectFile).GenerateResource.Cache"
StronglyTypedClassName="%(EmbeddedResource.StronglyTypedClassName)"
StronglyTypedFileName="%(EmbeddedResource.StronglyTypedFileName)"
StronglyTypedLanguage="%(EmbeddedResource.StronglyTypedLanguage)"
StronglyTypedNamespace="%(EmbeddedResource.StronglyTypedNamespace)"
StronglyTypedManifestPrefix="%(EmbeddedResource.StronglyTypedManifestPrefix)"
PublicClass="%(EmbeddedResource.PublicClass)"
OutputResources="@(EmbeddedResource->'$(IntermediateOutputPath)%(ManifestResourceName).resources')"
MSBuildRuntime="$(GenerateResourceMSBuildRuntime)"
MSBuildArchitecture="$(GenerateResourceMSBuildArchitecture)"
Condition="'%(EmbeddedResource.Type)' == 'Resx' and '%(EmbeddedResource.GenerateResource)' != 'false' and '$(GenerateResourceMSBuildRuntime)' == 'CLR2'">
<Output TaskParameter="FilesWritten"
ItemName="FileWrites"/>
<Output TaskParameter="StronglyTypedFileName"
ItemName="Compile"/>
<!-- Gather Sources as an output since it will contain OutputResource metadata indicating the final output resource that it was compiled into -->
<Output TaskParameter="Sources"
ItemName="_Temporary" />
</GenerateResource>
<ItemGroup>
<EmbeddedResource Remove="@(_Temporary)" />
<!-- Add back the Sources list (with OutputResource metadata) that we output from GenerateResource into EmbeddedResource -->
<EmbeddedResource Include="@(_Temporary)" />
<_Temporary Remove="@(_Temporary)" />
<!-- EMITTED FOR COMPATIBILITY REASONS ONLY. CONSUME EMBEDDEDRESOURCE INSTEAD -->
<ManifestResourceWithNoCulture Include="@(EmbeddedResource->'%(OutputResource)')"
Condition="'%(EmbeddedResource.WithCulture)'=='false' and '%(EmbeddedResource.Type)' == 'Resx'">
<EmittedForCompatibilityOnly>true</EmittedForCompatibilityOnly>
</ManifestResourceWithNoCulture>
<ManifestNonResxWithNoCultureOnDisk Include="@(EmbeddedResource)"
Condition="'%(EmbeddedResource.WithCulture)'=='false' and '%(EmbeddedResource.Type)' == 'Non-Resx'">
<EmittedForCompatibilityOnly>true</EmittedForCompatibilityOnly>
</ManifestNonResxWithNoCultureOnDisk>
<!-- EMITTED FOR COMPATIBILITY REASONS ONLY. CONSUME EMBEDDEDRESOURCE INSTEAD -->
<ManifestResourceWithCulture Include="@(EmbeddedResource->'%(OutputResource)')"
Condition="'%(EmbeddedResource.WithCulture)'=='true' and '%(EmbeddedResource.Type)' == 'Resx'">
<EmittedForCompatibilityOnly>true</EmittedForCompatibilityOnly>
</ManifestResourceWithCulture>
<ManifestNonResxWithCultureOnDisk Include="@(EmbeddedResource)"
Condition="'%(EmbeddedResource.WithCulture)'=='true' and '%(EmbeddedResource.Type)' == 'Non-Resx'">
<EmittedForCompatibilityOnly>true</EmittedForCompatibilityOnly>
</ManifestNonResxWithCultureOnDisk>
</ItemGroup>
</Target>
Odio chiedere l'ovvio, ma c'è qualche possibilità che si può spostare il progetto in una directory che sia un nome più breve o è più vicina alla unità principale? –