Secondo la documentazione Qt se vogliamo usare named pipe su Windows, possiamo usare QLocalSocket. Sto scrivendo un server e un programma client con Qt. Se provo a utilizzare l'API WIN32 per scrivere un messaggio nella pipe line, il client Qt non lo mostra. Inoltre, se il client scrive nuovamente utilizzando l'API WIN32, il server Qt non fa eco al messaggio inviato. QLocalSocket è davvero raccomandato per le pipe denominate?QLocalSocket è veramente usato per namedpipes
Questo è il codice Win32 Server
wcout << "Creating an instance of a named pipe..." << endl;
// Create a pipe to send data
HANDLE pipe = CreateNamedPipeW(
L"\\\\.\\pipe\\ServicePipe", // name of the pipe
PIPE_ACCESS_OUTBOUND, // 1-way pipe -- send only
PIPE_TYPE_BYTE, // send data as a byte stream
100, // only allow 1 instance of this pipe
0, // no outbound buffer
0, // no inbound buffer
0, // use default wait time
NULL // use default security attributes
);
if (pipe == NULL || pipe == INVALID_HANDLE_VALUE) {
wcout << "Failed to create outbound pipe instance.";
// look up error code here using GetLastError()
system("pause");
return 1;
}
wcout << "Waiting for a client to connect to the pipe..." << endl;
// This call blocks until a client process connects to the pipe
BOOL result = ConnectNamedPipe(pipe, NULL);
if (!result) {
wcout << "Failed to make connection on named pipe." << endl;
// look up error code here using GetLastError()
CloseHandle(pipe); // close the pipe
system("pause");
return 1;
}
wcout << "Sending data to pipe..." << endl;
// This call blocks until a client process reads all the data
wcout <<endl<<"Input your message: ";
wstring data=L"";
getline(wcin,data);
DWORD numBytesWritten = 0;
result = WriteFile(
pipe, // handle to our outbound pipe
data.c_str(), // data to send
wcslen(data.c_str()) * sizeof(wchar_t), // length of data to send (bytes)
&numBytesWritten, // will store actual amount of data sent
NULL // not using overlapped IO
);
if (result) {
wcout << "Number of bytes sent: " << numBytesWritten << endl;
} else {
wcout << "Failed to send data." << endl;
// look up error code here using GetLastError()
}
// Close the pipe (automatically disconnects client too)
CloseHandle(pipe);
wcout << "Done." << endl;
Questo è il lato client Win32:
wcout << "Connecting to pipe..." << endl;
// Open the named pipe
// Most of these parameters aren't very relevant for pipes.
HANDLE pipe = CreateFileW(
L"\\\\.\\pipe\\ServicePipe",
GENERIC_READ, // only need read access
FILE_SHARE_READ | FILE_SHARE_WRITE,
NULL,
OPEN_EXISTING,
FILE_ATTRIBUTE_NORMAL,
NULL
);
if (pipe == INVALID_HANDLE_VALUE) {
wcout << "Failed to connect to pipe." << endl;
// look up error code here using GetLastError()
system("pause");
return 1;
}
wcout << "Reading data from pipe..." << endl;
// The read operation will block until there is data to read
wchar_t buffer[128];
DWORD numBytesRead = 0;
BOOL result = ReadFile(
pipe,
buffer, // the data from the pipe will be put here
127 * sizeof(wchar_t), // number of bytes allocated
&numBytesRead, // this will store number of bytes actually read
NULL // not using overlapped IO
);
if (result) {
buffer[numBytesRead/sizeof(wchar_t)] = '?'; // null terminate the string
wcout << "Number of bytes read: " << numBytesRead << endl;
wcout << "Message: " << buffer << endl;
} else {
wcout << "Failed to read data from the pipe." << endl;
}
// Close our pipe handle
CloseHandle(pipe);
wcout << "Done." << endl;
Questo è il lato Qt Server
LocalSocketIpcServer::LocalSocketIpcServer(QString servername, QObject *parent)
:QObject(parent) {
m_server = new QLocalServer(this);
if (!m_server->listen(servername)) {
showMessage("Not able to start the Server");
}
connect(m_server, SIGNAL(newConnection()), this, SLOT(socket_new_connection()));
}
LocalSocketIpcServer::~LocalSocketIpcServer() {
}
void LocalSocketIpcServer::socket_new_connection() {
QLocalSocket *clientConnection = m_server->nextPendingConnection();
while (clientConnection->bytesAvailable() < (int)sizeof(quint32))
clientConnection->waitForReadyRead();
//connect(clientConnection,SIGNAL(readyRead()),clientConnection,SLOT(rea));
connect(clientConnection, SIGNAL(disconnected()),clientConnection, SLOT(deleteLater()));
QDataStream in(clientConnection);
in.setVersion(QDataStream::Qt_5_1);
if (clientConnection->bytesAvailable() < (int)sizeof(quint16)) {
return;
}
QString message;
in >> message;
QByteArray block;
QDataStream out(&block, QIODevice::WriteOnly);
QString msg=+"Message recieved with content "+message+"\n";
out.setVersion(QDataStream::Qt_5_1);
out <<msg;
out.device()->seek(0);
clientConnection->write(block);
clientConnection->flush();
clientConnection->disconnectFromServer();
emit messageReceived(message);
}
void LocalSocketIpcServer::showMessage(QString msg)
{
QMessageBox m;
m.setText(msg);
m.exec();
}
LocalSocketIpcServer::FrmMain(QWidget *parent) :QMainWindow(parent),ui(new Ui::FrmMain)
{
ui->setupUi(this);
m_server = new LocalSocketIpcServer("\\\\.\\pipe\ServicePipe", this);
connect(m_server, SIGNAL(messageReceived(QString)), this, SLOT(messageReceived(QString)));
}
LocalSocketIpcServer::~FrmMain()
{
delete ui;
}
void LocalSocketIpcServer::messageReceived(QString message)
{
ui->textBrowser->append(message+"\n");
}
Questo è il lato client Qt
LocalSocketIpcClient::LocalSocketIpcClient(QString remoteServername, QObject *parent) :
QObject(parent) {
m_socket = new QLocalSocket(this);
m_serverName = remoteServername;
connect(m_socket, SIGNAL(connected()), this, SLOT(socket_connected()));
connect(m_socket, SIGNAL(disconnected()), this, SLOT(socket_disconnected()));
connect(m_socket, SIGNAL(readyRead()), this, SLOT(socket_readReady()));
connect(m_socket, SIGNAL(error(QLocalSocket::LocalSocketError)),
this, SLOT(socket_error(QLocalSocket::LocalSocketError)));
}
LocalSocketIpcClient::~LocalSocketIpcClient() {
m_socket->abort();
delete m_socket;
m_socket = NULL;
}
QString LocalSocketIpcClient::Read()
{
QDataStream in(this->m_socket);
in.setVersion(QDataStream::Qt_5_1);
if (m_socket->bytesAvailable() < (int)sizeof(quint16)) {
return "No data available";
}
QString message;
in >> message;
return message;
}
void LocalSocketIpcClient::send_MessageToServer(QString message) {
m_socket->abort();
m_message = message;
m_socket->connectToServer(m_serverName,QIODevice::ReadWrite);
}
void LocalSocketIpcClient::socket_connected(){
QByteArray block;
QDataStream out(&block, QIODevice::ReadWrite);
out.setVersion(QDataStream::Qt_5_1);
out << m_message;
out.device()->seek(0);
m_socket->write(block);
m_socket->flush();
}
void LocalSocketIpcClient::socket_disconnected() {
//showMessage("Client socket_disconnected");
}
void LocalSocketIpcClient::socket_readReady() {
//showMessage("Client socket read Ready");
QDataStream in(this->m_socket);
in.setVersion(QDataStream::Qt_5_1);
if (m_socket->bytesAvailable() < (int)sizeof(quint16)) {
return;
}
QString message;
in >> message;
emit RecievedDataFromServer(message);
}
void LocalSocketIpcClient::socket_error(QLocalSocket::LocalSocketError e) {
/*
QString errorMessage="Client socket_error:";
switch (e) {
case QLocalSocket::ConnectionRefusedError:
errorMessage+="The connection was refused by the peer (or timed out).";
break;
case QLocalSocket::PeerClosedError:
errorMessage+="The remote socket closed the connection. Note that the client socket (i.e., this socket) will be closed after the remote close notification has been sent.";
break;
case QLocalSocket::ServerNotFoundError:
errorMessage+="The local socket name was not found.";
break;
case QLocalSocket::SocketAccessError:
errorMessage+="The socket operation failed because the application lacked the required privileges.";
break;
case QLocalSocket::SocketResourceError:
errorMessage+="The local system ran out of resources (e.g., too many sockets).";
break;
case QLocalSocket::SocketTimeoutError:
errorMessage+="The socket operation timed out.";
break;
case QLocalSocket::DatagramTooLargeError:
errorMessage+="The datagram was larger than the operating system's limit (which can be as low as 8192 bytes).";
break;
case QLocalSocket::ConnectionError:
errorMessage+="An error occurred with the connection.";
break;
case QLocalSocket::UnsupportedSocketOperationError:
errorMessage+="The requested socket operation is not supported by the local operating system.";
break;
case QLocalSocket::UnknownSocketError:
errorMessage+="An unidentified error occurred.";
break;
default:
break;
}
showMessage(errorMessage);
*/
}
void LocalSocketIpcClient::showMessage(QString msg)
{
QMessageBox m;
m.setText(msg);
m.exec();
}
LocalSocketIpcClient::SingleMessageSend(QWidget *parent) :
QDialog(parent),
ui(new Ui::SingleMessageSend)
{
ui->setupUi(this);
client = new LocalSocketIpcClient("\\\\.\\pipe\ServicePipe", this);
connect(this->client,SIGNAL(RecievedDataFromServer(QString)),this,SLOT(UpdateGUI(QString)));
}
LocalSocketIpcClient::~SingleMessageSend()
{
delete ui;
}
void SingleMessageSend::on_pushButton_clicked()
{
QString msg=this->ui->lineEdit->text().trimmed();
client->send_MessageToServer(msg);
}
void SingleMessageSend::UpdateGUI(QString message)
{
ui->textEdit->insertPlainText(message+"\n");
}
void SingleMessageSend::on_pushButton_2_clicked()
{
ui->textEdit->insertPlainText(client->Read()+QString("\n"));
}
Quale versione di Windows stai usando per i test? – mhcuervo
Windows 8, 64 bit – paytam
Si sta specificando un percorso completo per il file named pipe o semplicemente si utilizza il nome file? Se è solo il nome del file, potrebbe non trovare la pipe. – TheDarkKnight