Ecco alcune console codice di gestione del mouse per studiare. Fa in qualche modo ciò che hai scritto che ti serviva, funziona su Visual Studio ma spero che sia eseguibile anche su code :: blocks. Maggiori informazioni possono essere trovate qui: https://msdn.microsoft.com/en-us/library/windows/desktop/ms685035(v=vs.85).aspx
#include <iostream>
#include <stdio.h>
#include <windows.h>
HANDLE hStdin;
DWORD fdwSaveOldMode;
void ErrorExit(LPSTR);
void KeyEventProc(KEY_EVENT_RECORD);
void MouseEventProc(MOUSE_EVENT_RECORD);
void ResizeEventProc(WINDOW_BUFFER_SIZE_RECORD);
void GetMousePosWin(MOUSE_EVENT_RECORD);
void gotoXY(int x, int y);
HANDLE console = GetStdHandle(STD_OUTPUT_HANDLE);
COORD CursorPosition;
int main()
{
DWORD cNumRead, fdwMode, i;
INPUT_RECORD irInBuf[128];
int counter=0;
// Get the standard input handle.
hStdin = GetStdHandle(STD_INPUT_HANDLE);
if (hStdin == INVALID_HANDLE_VALUE)
ErrorExit("GetStdHandle");
// Save the current input mode, to be restored on exit.
if (! GetConsoleMode(hStdin, &fdwSaveOldMode))
ErrorExit("GetConsoleMode");
// Enable the window and mouse input events.
fdwMode = ENABLE_WINDOW_INPUT | ENABLE_MOUSE_INPUT;
if (! SetConsoleMode(hStdin, fdwMode))
ErrorExit("SetConsoleMode");
// Loop to read and handle the next 100 input events.
gotoXY(33,10);
std::cout << "\xDB Menu Item 1";
gotoXY(33,12);
std::cout << "\xDB Menu Item 2";
gotoXY(33,14);
std::cout << "\xDB Menu Item 3";
gotoXY(33,16);
std::cout << "\xDB Quit";
while (!counter)//++ <= 200)
{
// Wait for the events.
if (! ReadConsoleInput(
hStdin, // input buffer handle
irInBuf, // buffer to read into
128, // size of read buffer
&cNumRead)) // number of records read
ErrorExit("ReadConsoleInput");
// Dispatch the events to the appropriate handler.
for (i = 0; i < cNumRead; i++)
{
switch(irInBuf[i].EventType)
{
case KEY_EVENT: // keyboard input
KeyEventProc(irInBuf[i].Event.KeyEvent);
break;
case MOUSE_EVENT: // mouse input
MouseEventProc(irInBuf[i].Event.MouseEvent);
gotoXY(33,8);
GetMousePosWin(irInBuf[i].Event.MouseEvent);
break;
case WINDOW_BUFFER_SIZE_EVENT: // scrn buf. resizing
ResizeEventProc(irInBuf[i].Event.WindowBufferSizeEvent);
break;
case FOCUS_EVENT: // disregard focus events
case MENU_EVENT: // disregard menu events
break;
default:
ErrorExit("Unknown event type");
break;
}
}
}
// Restore input mode on exit.
SetConsoleMode(hStdin, fdwSaveOldMode);
return 0;
}
VOID ErrorExit (LPSTR lpszMessage)
{
fprintf(stderr, "%s\n", lpszMessage);
// Restore input mode on exit.
SetConsoleMode(hStdin, fdwSaveOldMode);
ExitProcess(0);
}
VOID KeyEventProc(KEY_EVENT_RECORD ker)
{
printf("Key event: ");
if(ker.bKeyDown)
printf("key pressed");
else printf("key released");
}
VOID MouseEventProc(MOUSE_EVENT_RECORD mer)
{
#ifndef MOUSE_HWHEELED
#define MOUSE_HWHEELED 0x0008
#endif
gotoXY(33,6);
printf("Mouse event: ");
switch(mer.dwEventFlags)
{
case 0:
if(mer.dwButtonState == FROM_LEFT_1ST_BUTTON_PRESSED)
{
gotoXY(46,6);
printf("left button pressed");
}
else if(mer.dwButtonState == RIGHTMOST_BUTTON_PRESSED)
{
gotoXY(46,6);
printf("right button pressed");
}
else
{
gotoXY(46,6);
printf("button press");
}
break;
case DOUBLE_CLICK:
gotoXY(46,6);
printf("double click");
break;
case MOUSE_HWHEELED:
gotoXY(46,6);
printf("horizontal mouse wheel");
break;
case MOUSE_MOVED:
gotoXY(46,6);
printf("mouse moved");
//gotoXY(12,13);
//GetMousePosWin();
break;
case MOUSE_WHEELED:
gotoXY(46,6);
printf("vertical mouse wheel");
break;
default:
gotoXY(46,6);
printf("unknown");
break;
}
}
// get Window pos through windows api
void GetMousePosWin(MOUSE_EVENT_RECORD mer)
{
int x,y;
// creates the handle i need to use
//HANDLE OutputH;
INPUT_RECORD Inrec;
DWORD evRead;
HANDLE hStdIn;
DWORD dwMode;
bool Captured=false;
hStdIn = GetStdHandle(STD_INPUT_HANDLE);
dwMode = ENABLE_WINDOW_INPUT | ENABLE_MOUSE_INPUT;
if(SetConsoleMode(hStdIn, dwMode | ENABLE_MOUSE_INPUT) == TRUE)
GetConsoleMode(hStdIn, &dwMode);
SetConsoleMode(hStdIn, (dwMode & (ENABLE_MOUSE_INPUT)));
// grab the handle to the console so i can use it
//OutputH = GetStdHandle(STD_OUTPUT_HANDLE);
//printf("Strated"); //Debug line.
do
{
PeekConsoleInput(hStdIn, &Inrec, 1, &evRead);
if(evRead)
{
ReadConsoleInput(hStdIn, &Inrec, 1, &evRead);
x= Inrec.Event.MouseEvent.dwMousePosition.X ;
y= Inrec.Event.MouseEvent.dwMousePosition.Y ;
switch (Inrec.EventType)
{
case MOUSE_EVENT:
{
Captured = true;
gotoXY(33,8);
std::cout << "x-> " << x << " ";
gotoXY(43,8);
std::cout << "y-> " << y << " ";
break;
}
}
}
}while(!Captured);
if((x==33 && y==10) && mer.dwButtonState == FROM_LEFT_1ST_BUTTON_PRESSED)
{
gotoXY(47,10);
std::cout << "\xFB";
gotoXY(33,21);
std::cout << "You picked menu one";
Sleep(1200);
gotoXY(47,10);
std::cout << " ";
gotoXY(33,21);
std::cout << " ";
}
if((x==33 && y==12) && mer.dwButtonState == FROM_LEFT_1ST_BUTTON_PRESSED)
{
gotoXY(47,12);
std::cout << "\xFB";
gotoXY(33,21);
std::cout << "You picked menu two";
Sleep(1200);
gotoXY(47,12);
std::cout << " ";
gotoXY(33,21);
std::cout << " ";
}
if((x==33 && y==14) && mer.dwButtonState == FROM_LEFT_1ST_BUTTON_PRESSED)
{
gotoXY(47,14);
std::cout << "\xFB";
gotoXY(33,21);
std::cout << "You picked menu three";
Sleep(1200);
gotoXY(47,14);
std::cout << " ";
gotoXY(33,21);
std::cout << " ";
}
if((x==33 && y==16) && mer.dwButtonState == FROM_LEFT_1ST_BUTTON_PRESSED)
{
gotoXY(40,16);
std::cout << "\xFB";
gotoXY(33,21);
std::cout << "You picked Quit";
Sleep(1200);
gotoXY(40,16);
std::cout << " ";
gotoXY(28,21);
exit(0);
}
}
VOID ResizeEventProc(WINDOW_BUFFER_SIZE_RECORD wbsr)
{
printf("Resize event\n");
printf("Console screen buffer is %d columns by %d rows.\n", wbsr.dwSize.X, wbsr.dwSize.Y);
}
void gotoXY(int x, int y)
{
CursorPosition.X = x;
CursorPosition.Y = y;
SetConsoleCursorPosition(console,CursorPosition);
}
vorrei commentare che, come per un principiante, homebrew TUI (interfaccia utente testo) applicazione WinAPI ... con il mouse unput .. è troppo esotico per l'avvio ... Controlla wxWidgets o Qt framework ([tutorial per principianti qui (https://wiki.qt.io/Qt_for_Beginners)) per un'alternativa più amichevole. –
Non so se c'è anche un modo per ottenere la posizione di scorrimento della riga di comando (che sarebbe necessaria). Quindi, come ha detto Vincas, non provare a costruire un'interfaccia utente in una riga di comando, è molto difficile e non impari molto da esso. Anche il C++ non è il linguaggio più adatto ai principianti, potrebbe valere la pena di guardare in javascript/html se vuoi l'interfaccia utente, Python come generalmente un buon linguaggio o se vuoi fare giochi in C++ c'è la libreria SFML che offre alcune utili funzioni (grafica + networking). – csiz