Uso molto i pannelli scorrevoli nelle mie app iOS e ho scoperto che il trucco è aggiungere una vista personalizzata a un controller di visualizzazione nello storyboard (o file xib) ma impostarne la cornice in modo che è fuori dallo schermo. Puoi assicurarti che la vista rimanga sullo schermo su qualsiasi dispositivo utilizzando layout constraints.
Quindi è solo un caso di animare la vista sullo schermo quando appropriato. ad esempio:
- (IBAction)showPanel:(id)sender
{
// panelShown is an iVar to track the panel state...
if (!panelShown) {
// myConstraint is an IBOutlet to the appropriate constraint...
// Use this method for iOS 8+ otherwise use a frame based animation...
myConstraint.constant -= customView.frame.size.height;
[UIView animateWithDuration:0.5 animations:^{
[self.view setNeedsLayout];
}];
}
else {
myConstraint.constant += customView.frame.size.height;
[UIView animateWithDuration:0.5 animations:^{
[self.view setNeedsLayout];
}];
}
}
Se si desidera avere solo un colpo up/down e che rivelerà il pannello è possibile utilizzare UISwipeGestureRecognizer
in questo modo:
- (void)viewDidLoad
{
[super viewDidLoad];
// iVar
swipeUp = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(didSwipe:)];
swipeUp.direction = UISwipeGestureRecognizerDirectionUp;
[self.view addGestureRecognizer:swipeUp];
// Do the same again with swipeDown using UISwipeGestureRecognizerDirectionDown...
}
- (void)didSwipe:(UIGestureRecognizer *)swipe
{
if (swipe == swipeUp) {
// Show panel (see above)...
} else {
// Hide panel (see above)...
}
}
Se si desidera che il pannello per monitorare il tuo dito come quando mostri il pannello iOS (per attivare il wifi su spento ecc.). quindi è possibile utilizzare UIPanGestureRecognizer
e ottenere il translationInView:
e velocityInView:
e regolare il pannello di conseguenza. Ecco un frammento di codice che regola i movimenti del dito, ma utilizzando i touchesBegan:withEvent:
- (void)touchesMoved:withEvent:
e - (void)touchesEnded:withEvent:
metodi in una UIViewController
per darvi un assaggio:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
// Don't worry too much about buttonView this is another view that I animate upwards to get out the way of the panel as it slides in from the left...
[super touchesBegan:touches withEvent:event];
CGPoint loc = [[touches anyObject] locationInView:self.view];
// Save last touch for reference...
lastTouch = loc;
// leftBeginRect is an area where the user can start to drag the panel...
// trackFinger defines whether the panel should move with the users gestures or not...
if (CGRectContainsPoint(leftBeginRect, loc) && canTrack) {
trackFinger = YES;
}
// Left view is a reference to the panel...
else if (leftView.frame.size.width >= 300) {
// This means that the panel is shown and therefore should track the user's finger back towards the edge of the screen...
CGRect frame = CGRectMake(250, 0, 100, self.view.frame.size.height);
if (CGRectContainsPoint(frame, loc) && canTrack) {
trackFinger = YES;
}
}
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
[super touchesMoved:touches withEvent:event];
CGPoint loc = [[touches anyObject] locationInView:self.view];
// Need to work out the direction in which the user is panning...
if (lastTouch.x > loc.x) {
currentFingerDirection = RHFingerDirectionLeft;
}
else {
currentFingerDirection = RHFingerDirectionRight;
}
lastTouch = loc;
if (trackFinger) {
if (loc.x <= 300) {
// This means that the panel is somewhere between fully exposed and closed...
// This is where the frame for the left view (and the constraints) are adjusted according to the user's current finger position...
CGRect frame = leftView.frame;
frame.size.width = loc.x;
[leftView setFrame:frame];
leftViewConstraint.constant = loc.x;
if (loc.x <= 80) {
float percentage = loc.x/80;
int amount = 100 * percentage;
CGRect otherFrame = buttonView.frame;
otherFrame.origin.y = -amount;
[buttonView setFrame:otherFrame];
constraint.constant = constraintConstant + amount;
}
}
else {
CGRect frame = leftView.frame;
frame.size.width = 300;
[leftView setFrame:frame];
leftViewConstraint.constant = 300;
frame = buttonView.frame;
frame.origin.y = -100;
[buttonView setFrame:frame];
constraint.constant = constraintConstant + 100;
trackFinger = NO;
}
}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
// This method works out if the panel should pop open or spring closed when the user ends the gesture...
[super touchesEnded:touches withEvent:event];
if (trackFinger) {
CGPoint loc = [[touches anyObject] locationInView:self.view];
if (loc.x >= 50 && currentFingerDirection == RHFingerDirectionRight) {
CGRect frame = leftView.frame;
frame.size.width = 300;
leftViewConstraint.constant = 300;
CGRect otherFrame = buttonView.frame;
otherFrame.origin.y = -100;
constraint.constant = constraintConstant + 100;
[UIView animateWithDuration:0.2 animations:^{
[leftView setFrame:frame];
[buttonView setFrame:otherFrame];
}];
}
else if (loc.x <= 250 && currentFingerDirection == RHFingerDirectionLeft) {
CGRect frame = leftView.frame;
frame.size.width = 0;
leftViewConstraint.constant = 0;
CGRect otherFrame = buttonView.frame;
otherFrame.origin.y = 0;
constraint.constant = constraintConstant;
[UIView animateWithDuration:0.2 animations:^{
[leftView setFrame:frame];
[buttonView setFrame:otherFrame];
}];
}
else if (loc.x <= 150) {
CGRect frame = leftView.frame;
frame.size.width = 0;
leftViewConstraint.constant = 0;
CGRect otherFrame = buttonView.frame;
otherFrame.origin.y = 0;
constraint.constant = constraintConstant;
[UIView animateWithDuration:0.2 animations:^{
[leftView setFrame:frame];
[buttonView setFrame:otherFrame];
}];
}
else {
CGRect frame = leftView.frame;
frame.size.width = 300;
leftViewConstraint.constant = 300;
CGRect otherFrame = buttonView.frame;
otherFrame.origin.y = -100;
constraint.constant = constraintConstant + 100;
[UIView animateWithDuration:0.2 animations:^{
[leftView setFrame:frame];
[buttonView setFrame:otherFrame];
}];
}
trackFinger = NO;
}
currentFingerDirection = RHFingerDirectionNone;
}
Il codice è abbastanza coinvolto, ma si traduce in una bella animazione pannello che segue il dito molto simile al pannello iOS.
fonte
2015-03-07 15:17:23
Non avevo idea che si potrebbe fare punti a vincoli. Hai un esempio di utilizzo di un indicatore di movimento pan per spostarlo anche in giro? O un progetto di esempio? Grazie – swanhella
Non ho un progetto di esempio ma aggiornerò la mia risposta per includere un riconoscitore di gesti. –
evviva Provalo come esempio – swanhella