2012-06-17 14 views
11

Ho un'applicazione Android e mentre passo tra due attività voglio applicare la transizione 3D ... Conosco il metodo overridePendingTransition() ma non ha alcuna animazione per 3d .. Quindi come può essere fatto?Come applicare la transizione 3d tra due attività in Android?

+0

Dai un'occhiata a questo a nswer [CLICCA QUI] [1]. Questo può essere ciò che si desidera [1]: http://stackoverflow.com/questions/5339907/3d-cube-transition-in-android – Phobos

+0

ho provato ad attuarlo ... ma non posso in realtà prendilo..Hai provato personalmente questo esempio – user1438128

+0

No. Controlla la risposta sotto riportata. – Phobos

risposta

31

Avevo usato 3D Cubic Transition tra le attività.Credit va a Robert Heim, che è lo sviluppatore di questo programma.

seguito vengono snippet

Activity1.java

package org.vipul; 

import android.app.Activity; 
import android.content.Intent; 
import android.os.Bundle; 
import android.view.View; 
import android.widget.Button; 

public class Activity1 extends Activity { 
    @Override 
    public void onCreate(Bundle savedInstanceState) { 
     super.onCreate(savedInstanceState); 
     setContentView(R.layout.activity1); 

     Button switchActivityBtn = (Button) findViewById(R.id.bSwitchActivity); 
     switchActivityBtn.setOnClickListener(new View.OnClickListener() { 
      @Override 
      public void onClick(View v) { 
       animatedStartActivity(); 
      } 
     }); 
    } 

    @Override 
    protected void onResume() { 
     // animateIn this activity 
     ActivitySwitcher.animationIn(findViewById(R.id.container), 
       getWindowManager()); 
     super.onResume(); 
    } 

    private void animatedStartActivity() { 
     // we only animateOut this activity here. 
     // The new activity will animateIn from its onResume() - be sure to 
     // implement it. 
     final Intent intent = new Intent(getApplicationContext(), 
       Activity2.class); 
     // disable default animation for new intent 
     intent.addFlags(Intent.FLAG_ACTIVITY_NO_ANIMATION); 
     ActivitySwitcher.animationOut(findViewById(R.id.container), 
       getWindowManager(), 
       new ActivitySwitcher.AnimationFinishedListener() { 
        @Override 
        public void onAnimationFinished() { 
         startActivity(intent); 
        } 
       }); 
    } 
} 

Activity2.java

package org.vipul; 

import android.app.Activity; 
import android.content.Intent; 
import android.os.Bundle; 
import android.view.View; 
import android.widget.Button; 

public class Activity2 extends Activity { 
    @Override 
    public void onCreate(Bundle savedInstanceState) { 
     super.onCreate(savedInstanceState); 
     setContentView(R.layout.activity2); 

     Button switchActivityBtn = (Button) findViewById(R.id.bSwitchActivity); 
     switchActivityBtn.setOnClickListener(new View.OnClickListener() { 
      @Override 
      public void onClick(View v) { 
       animatedStartActivity(); 
      } 
     }); 
    } 

    @Override 
    protected void onResume() { 
     // animateIn this activity 
     ActivitySwitcher.animationIn(findViewById(R.id.container), 
       getWindowManager()); 
     super.onResume(); 
    } 

    private void animatedStartActivity() { 
     // we only animateOut this activity here. 
     // The new activity will animateIn from its onResume() - be sure to 
     // implement it. 
     final Intent intent = new Intent(getApplicationContext(), 
       Activity1.class); 
     // disable default animation for new intent 
     intent.addFlags(Intent.FLAG_ACTIVITY_NO_ANIMATION); 
     ActivitySwitcher.animationOut(findViewById(R.id.container), 
       getWindowManager(), 
       new ActivitySwitcher.AnimationFinishedListener() { 
        @Override 
        public void onAnimationFinished() { 
         startActivity(intent); 
        } 
       }); 
    } 
} 

ActivitySwitcher.java

package org.vipul; 

import android.view.Display; 
import android.view.View; 
import android.view.WindowManager; 
import android.view.animation.AccelerateInterpolator; 
import android.view.animation.Animation; 

/** 
* This ActivitySwitcher uses a 3D rotation to animate an activity during its 
* start or finish. 
* 
* see: http://blog.robert-heim.de/karriere/android-startactivity-rotate-3d- 
* animation-activityswitcher/ 
* 
* @author Robert Heim 
* 
*/ 
public class ActivitySwitcher { 

    private final static int DURATION = 300; 
    private final static float DEPTH = 400.0f; 

    /* ----------------------------------------------- */ 

    public interface AnimationFinishedListener { 
     /** 
     * Called when the animation is finished. 
     */ 
     public void onAnimationFinished(); 
    } 

    /* ----------------------------------------------- */ 

    public static void animationIn(View container, WindowManager windowManager) { 
     animationIn(container, windowManager, null); 
    } 

    public static void animationIn(View container, WindowManager windowManager, 
      AnimationFinishedListener listener) { 
     apply3DRotation(90, 0, false, container, windowManager, listener); 
    } 

    public static void animationOut(View container, WindowManager windowManager) { 
     animationOut(container, windowManager, null); 
    } 

    public static void animationOut(View container, 
      WindowManager windowManager, AnimationFinishedListener listener) { 
     apply3DRotation(0, -90, true, container, windowManager, listener); 
    } 

    /* ----------------------------------------------- */ 

    private static void apply3DRotation(float fromDegree, float toDegree, 
      boolean reverse, View container, WindowManager windowManager, 
      final AnimationFinishedListener listener) { 
     Display display = windowManager.getDefaultDisplay(); 
     final float centerX = display.getWidth()/2.0f; 
     final float centerY = display.getHeight()/2.0f; 

     final Rotate3dAnimation a = new Rotate3dAnimation(fromDegree, toDegree, 
       centerX, centerY, DEPTH, reverse); 
     a.reset(); 
     a.setDuration(DURATION); 
     a.setFillAfter(true); 
     a.setInterpolator(new AccelerateInterpolator()); 
     if (listener != null) { 
      a.setAnimationListener(new Animation.AnimationListener() { 
       @Override 
       public void onAnimationStart(Animation animation) { 
       } 

       @Override 
       public void onAnimationRepeat(Animation animation) { 
       } 

       @Override 
       public void onAnimationEnd(Animation animation) { 
        listener.onAnimationFinished(); 
       } 
      }); 
     } 
     container.clearAnimation(); 
     container.startAnimation(a); 
    } 
} 

Rotate3dAnimation.java

package org.vipul; 

import android.graphics.Camera; 
import android.graphics.Matrix; 
import android.view.animation.Animation; 
import android.view.animation.Transformation; 

/** 
* An animation that rotates the view on the Y axis between two specified 
* angles. This animation also adds a translation on the Z axis (depth) to 
* improve the effect. 
*/ 
public class Rotate3dAnimation extends Animation { 
    private final float mFromDegrees; 
    private final float mToDegrees; 
    private final float mCenterX; 
    private final float mCenterY; 
    private final float mDepthZ; 
    private final boolean mReverse; 
    private Camera mCamera; 

    /** 
    * Creates a new 3D rotation on the Y axis. The rotation is defined by its 
    * start angle and its end angle. Both angles are in degrees. The rotation 
    * is performed around a center point on the 2D space, definied by a pair of 
    * X and Y coordinates, called centerX and centerY. When the animation 
    * starts, a translation on the Z axis (depth) is performed. The length of 
    * the translation can be specified, as well as whether the translation 
    * should be reversed in time. 
    * 
    * @param fromDegrees 
    *   the start angle of the 3D rotation 
    * @param toDegrees 
    *   the end angle of the 3D rotation 
    * @param centerX 
    *   the X center of the 3D rotation 
    * @param centerY 
    *   the Y center of the 3D rotation 
    * @param reverse 
    *   true if the translation should be reversed, false otherwise 
    */ 
    public Rotate3dAnimation(float fromDegrees, float toDegrees, float centerX, 
      float centerY, float depthZ, boolean reverse) { 
     mFromDegrees = fromDegrees; 
     mToDegrees = toDegrees; 
     mCenterX = centerX; 
     mCenterY = centerY; 
     mDepthZ = depthZ; 
     mReverse = reverse; 
    } 

    @Override 
    public void initialize(int width, int height, int parentWidth, 
      int parentHeight) { 
     super.initialize(width, height, parentWidth, parentHeight); 
     mCamera = new Camera(); 
    } 

    @Override 
    protected void applyTransformation(float interpolatedTime, Transformation t) { 
     final float fromDegrees = mFromDegrees; 
     float degrees = fromDegrees 
       + ((mToDegrees - fromDegrees) * interpolatedTime); 

     final float centerX = mCenterX; 
     final float centerY = mCenterY; 
     final Camera camera = mCamera; 

     final Matrix matrix = t.getMatrix(); 

     camera.save(); 
     if (mReverse) { 
      camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime); 
     } else { 
      camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime)); 
     } 
     camera.rotateY(degrees); 
     camera.getMatrix(matrix); 
     camera.restore(); 

     matrix.preTranslate(-centerX, -centerY); 
     matrix.postTranslate(centerX, centerY); 
    } 
} 

Activity1.xml

<?xml version="1.0" encoding="utf-8"?> 
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" 
    android:id="@+id/container" 
    android:layout_width="fill_parent" 
    android:layout_height="fill_parent" 
    android:background="#003300" 
    android:orientation="vertical" > 

    <TextView 
     android:layout_width="fill_parent" 
     android:layout_height="wrap_content" 
     android:text="@string/hello" /> 

    <Button 
     android:id="@+id/bSwitchActivity" 
     android:layout_width="wrap_content" 
     android:layout_height="wrap_content" 
     android:text="switch activity" /> 

</LinearLayout> 

Activity2.xml

<?xml version="1.0" encoding="utf-8"?> 
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" 
    android:id="@+id/container" 
    android:layout_width="fill_parent" 
    android:layout_height="fill_parent" 
    android:orientation="vertical" > 

    <Button 
     android:id="@+id/bSwitchActivity" 
     android:layout_width="wrap_content" 
     android:layout_height="wrap_content" 
     android:text="back" /> 

</LinearLayout> 

voci manifesti

 <activity 
      android:name=".Activity1" 
      android:label="@string/app_name" > 
      <intent-filter> 
       <action android:name="android.intent.action.MAIN" /> 

       <category android:name="android.intent.category.LAUNCHER" /> 
      </intent-filter> 
     </activity> 
     <activity 
      android:name=".Activity2" 
      android:label="Activity 2" > 
     </activity> 
+1

grazie mille per il codice .... funziona perfettamente – user1438128

+0

Se ha risolto il problema, puoi chiudere questa domanda accettando la risposta –

+4

Questo non è un cubo. – Butters

0

Ecco estensione del codice @Vipul Shah con funzionalità animazione inversa

lista seguente metodo per "ActivitySwitcher"

public static void animationInReverse(View container, WindowManager windowManager) { 
    animationInReverse(container, windowManager, null); 
} 

public static void animationInReverse(View container, WindowManager windowManager, AnimationFinishedListener listener) { 
    apply3DRotation(-90, 0, false, container, windowManager, listener); 
} 

public static void animationOutReverse(View container, WindowManager windowManager) { 
    animationOut(container, windowManager, null); 
} 

public static void animationOutReverse(View container, WindowManager windowManager, AnimationFinishedListener listener) { 
    apply3DRotation(0, 90, true, container, windowManager, listener); 
} 

ed aggiungere prima attività

@Override 
protected void onResume() { 
    if (isFromOncreate) { 
     isFromOncreate = false; 
     ActivitySwitcher.animationIn(findViewById(R.id.container), getWindowManager()); 
    } else { 
     ActivitySwitcher.animationInReverse(findViewById(R.id.container), getWindowManager()); 
    } 
    super.onResume(); 
} 
Problemi correlati