2012-12-19 12 views
5

Quando faccio ricerche sugli approcci per il tocco pan/zoom su un'immagine, generalmente trovo un codice efficace e semplice, ma nulla che faccia esattamente quello che voglio. L'immagine non deve mai mostrare uno spazio vuoto tra il bordo dell'immagine reale (bitmap) e la sua vista. Se la bitmap è 200x100 e la vista è 50x50, l'utente dovrebbe essere in grado di ridurre a 100x50, consentendo loro di far scorrere l'immagine orizzontalmente, ma non verticalmente.Traduci/ridimensiona bitmap all'interno dei limiti?

Il mio codice funziona bene quando si sposta (traslando) l'immagine - finché l'immagine non viene ingrandita. Quindi qualcosa viene buttato via; Posso spostare la bitmap abbastanza lontano da vedere gli spazi vuoti attorno ad essa. Probabilmente è qualcosa di semplice e ovvio in relazione alle misure dei pixel di factoring per il fattore di scala attuale, ma non riesco a trovarlo. Sospetto che abbia a che fare con i calcoli di maxX e maxY in onDraw() di seguito. Qualche idea?

import android.content.Context; 
import android.graphics.Bitmap; 
import android.graphics.Canvas; 
import android.graphics.drawable.BitmapDrawable; 
import android.graphics.drawable.Drawable; 
import android.util.AttributeSet; 
import android.util.Log; 
import android.view.MotionEvent; 
import android.view.ScaleGestureDetector; 
import android.widget.ImageView; 

/** 
* Most code from 
* http://android-developers.blogspot.com/2010/06/making-sense-of-multitouch.html 
* 
* @author Chad Schultz 
* 
*/ 
public class PanZoomImageView extends ImageView { 

    public static final String TAG = PanZoomImageView.class.getName(); 

    private static final int INVALID_POINTER_ID = -1; 

    // The ‘active pointer’ is the one currently moving our object. 
    private int mActivePointerId = INVALID_POINTER_ID; 

    private Bitmap bitmap; 

    private ScaleGestureDetector mScaleDetector; 
    private float mScaleFactor = 1.f; 
    private float minScaleFactor; 

    private float mPosX; 
    private float mPosY; 

    private float mLastTouchX, mLastTouchY; 

    private boolean firstDraw = true; 

    private boolean panEnabled = true; 
    private boolean zoomEnabled = true; 

    public PanZoomImageView(Context context) { 
     super(context); 
     setup(); 
    } 

    public PanZoomImageView(Context context, AttributeSet attrs, int defStyle) { 
     super(context, attrs, defStyle); 
     setup(); 
    } 

    public PanZoomImageView(Context context, AttributeSet attrs) { 
     super(context, attrs); 
     setup(); 
    } 

    private void setup() { 
     mScaleDetector = new ScaleGestureDetector(getContext(), new ScaleListener()); 
    } 

    @Override 
    public void setImageBitmap(Bitmap bmp) { 
     super.setImageBitmap(bmp); 
     bitmap = bmp; 
     firstDraw = true; 
    } 

    @Override 
    public void setImageDrawable(Drawable drawable) { 
     super.setImageDrawable(drawable); 
     bitmap = ((BitmapDrawable) drawable).getBitmap(); 
     firstDraw = true; 
    } 

    public void onDraw(Canvas canvas) { 
     Log.v(TAG, "onDraw()"); 
     if (bitmap == null) { 
      Log.w(TAG, "nothing to draw - bitmap is null"); 
      super.onDraw(canvas); 
      return; 
     } 

     if (firstDraw 
       && (bitmap.getHeight() > 0) 
       && (bitmap.getWidth() > 0) 
       && (canvas.getHeight() > 0) 
       && (canvas.getWidth() > 0)) { 
      //Don't let the user zoom out so much that the image is smaller 
      //than its containing frame 
      float minXScaleFactor = (float) canvas.getWidth()/(float) bitmap.getWidth(); 
      float minYScaleFactor = (float) canvas.getHeight()/(float) bitmap.getHeight(); 
      minScaleFactor = Math.max(minXScaleFactor, minYScaleFactor); 
      Log.d(TAG, "minScaleFactor: " + minScaleFactor); 
      firstDraw = false; 
     } 
     mScaleFactor = Math.max(mScaleFactor, minScaleFactor); 
     Log.d(TAG, "mScaleFactor: " + mScaleFactor); 

     //Save the canvas without translating (panning) or scaling (zooming) 
     //After each change, restore to this state, instead of compounding 
     //changes upon changes 
     canvas.save(); 

     int maxX, minX, maxY, minY; 
     //How far can we move the image horizontally without having a gap between image and frame? 
     maxX = (int) (mScaleFactor * (bitmap.getWidth()/2) - (canvas.getWidth()/2)); 
     minX = -1 * maxX; 
     //How far can we move the image vertically without having a gap between image and frame? 
     maxY = (int) (mScaleFactor * (bitmap.getHeight()/2) - (canvas.getWidth()/2)); 
     minY = -1 * maxY; 
     //Do not go beyond the boundaries of the image 
     if (mPosX > maxX) { 
      mPosX = maxX; 
     } 
     if (mPosX < minX) { 
      mPosX = minX; 
     } 
     if (mPosY > maxY) { 
      mPosY = maxY; 
     } 
     if (mPosY < minY) { 
      mPosY = minY; 
     } 

     Log.d(TAG, "canvas width: " + canvas.getWidth() + " canvas height: " 
       + canvas.getHeight()); 
     Log.d(TAG, "bitmap width: " + bitmap.getWidth() + " height: " + bitmap.getHeight()); 
     Log.d(TAG, "translating mPosX: " + mPosX + " mPosY: " + mPosY); 

     if (zoomEnabled) { 
      Log.d(TAG, "zooming to scale factor of " + mScaleFactor); 
      canvas.scale(mScaleFactor, mScaleFactor); 
     } else { 
      Log.d(TAG, "zooming disabled"); 
     } 

     if (panEnabled) { 
      Log.d(TAG, "panning to " + mPosX + "," + mPosY); 
      canvas.translate(mPosX, mPosY); 
     } else { 
      Log.d(TAG, "panning disabled"); 
     } 

     super.onDraw(canvas); 
     canvas.restore(); //clear translation/scaling 
    } 

    @Override 
    public boolean onTouchEvent(MotionEvent ev) { 
     // Let the ScaleGestureDetector inspect all events. 
     mScaleDetector.onTouchEvent(ev); 

     final int action = ev.getAction(); 
     switch (action & MotionEvent.ACTION_MASK) { 
      case MotionEvent.ACTION_DOWN: { 
       final float x = ev.getX(); 
       final float y = ev.getY(); 

       mLastTouchX = x; 
       mLastTouchY = y; 
       mActivePointerId = ev.getPointerId(0); 
       break; 
      } 

      case MotionEvent.ACTION_MOVE: { 
       final int pointerIndex = ev.findPointerIndex(mActivePointerId); 
       final float x = ev.getX(pointerIndex); 
       final float y = ev.getY(pointerIndex); 

       // Only move if the ScaleGestureDetector isn't processing a gesture. 
       if (!mScaleDetector.isInProgress()) { 
        float dx = x - mLastTouchX; 
        float dy = y - mLastTouchY; 

        //Adjust for zoom factor. Otherwise, the user's finger moving 10 pixels 
        //at 200% zoom causes the image to slide 20 pixels instead of perfectly 
        //following the user's touch 
        dx /= mScaleFactor; 
        dy /= mScaleFactor; 

        mPosX += dx; 
        mPosY += dy; 

        invalidate(); 
       } 

       mLastTouchX = x; 
       mLastTouchY = y; 

       break; 
      } 

      case MotionEvent.ACTION_UP: { 
       mActivePointerId = INVALID_POINTER_ID; 
       break; 
      } 

      case MotionEvent.ACTION_CANCEL: { 
       mActivePointerId = INVALID_POINTER_ID; 
       break; 
      } 

      case MotionEvent.ACTION_POINTER_UP: { 
       final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK) >> MotionEvent.ACTION_POINTER_INDEX_SHIFT; 
       final int pointerId = ev.getPointerId(pointerIndex); 
       if (pointerId == mActivePointerId) { 
        // This was our active pointer going up. Choose a new 
        // active pointer and adjust accordingly. 
        final int newPointerIndex = pointerIndex == 0 ? 1 : 0; 
        mLastTouchX = ev.getX(newPointerIndex); 
        mLastTouchY = ev.getY(newPointerIndex); 
        mActivePointerId = ev.getPointerId(newPointerIndex); 
       } 
       break; 
      } 
     } 

     return true; 
    } 

    private class ScaleListener extends 
      ScaleGestureDetector.SimpleOnScaleGestureListener { 
     @Override 
     public boolean onScale(ScaleGestureDetector detector) { 
      mScaleFactor *= detector.getScaleFactor(); 
      // Don't let the object get too small or too large. 
      mScaleFactor = Math.max(0.1f, Math.min(mScaleFactor, 5.0f)); 
      Log.d(TAG, "detector scale factor: " + detector.getScaleFactor() + " mscalefactor: " + mScaleFactor); 

      invalidate(); 
      return true; 
     } 
    } 

    //Currently zoomEnabled/panEnabled can only be set programmatically, not in XML 

    public boolean isPanEnabled() { 
     return panEnabled; 
    } 

    public void setPanEnabled(boolean panEnabled) { 
     this.panEnabled = panEnabled; 
    } 

    public boolean isZoomEnabled() { 
     return zoomEnabled; 
    } 

    public void setZoomEnabled(boolean zoomEnabled) { 
     this.zoomEnabled = zoomEnabled; 
    } 

} 

risposta

6

Ecco cosa mi è venuto in mente da solo dopo una lunga serie di dolorose sperimentazioni - imparando alcune cose interessanti lungo il modo in cui le bitmap vengono gestite in Android. Questo codice è ben lungi dall'essere perfetto, ma si adatta ai miei scopi - si spera che possa aiutare anche gli altri.

import android.content.Context; 
import android.graphics.Bitmap; 
import android.graphics.Canvas; 
import android.graphics.drawable.BitmapDrawable; 
import android.graphics.drawable.Drawable; 
import android.util.AttributeSet; 
import android.util.Log; 
import android.view.MotionEvent; 
import android.view.ScaleGestureDetector; 
import android.view.View; 

/** 
* @author Chad Schultz 
* @version 1 
*/ 
public class PanZoomView extends View { 

    public static final String TAG = PanZoomView.class.getName(); 

    private static final int INVALID_POINTER_ID = -1; 

    // The ‘active pointer’ is the one currently moving our object. 
    private int mActivePointerId = INVALID_POINTER_ID; 

    private Bitmap bitmap; 
    private float viewHeight; 
    private float viewWidth; 
    float canvasWidth, canvasHeight; 

    private ScaleGestureDetector mScaleDetector; 
    private float mScaleFactor = 1.f; 
    private float minScaleFactor; 

    private float mPosX; 
    private float mPosY; 

    private float mLastTouchX, mLastTouchY; 

    private boolean firstDraw = true; 

    private boolean panEnabled = true; 
    private boolean zoomEnabled = true; 

    public PanZoomView(Context context) { 
     super(context); 
     setup(); 
    } 

    public PanZoomView(Context context, AttributeSet attrs, int defStyle) { 
     super(context, attrs, defStyle); 
     setup(); 
    } 

    public PanZoomView(Context context, AttributeSet attrs) { 
     super(context, attrs); 
     setup(); 
    } 

    private void setup() { 
     mScaleDetector = new ScaleGestureDetector(getContext(), new ScaleListener()); 
    } 

    public void setBitmap(Bitmap bmp) { 
     setImageBitmap(bmp); 
    } 

    public void setImageBitmap(Bitmap bmp) { 
     bitmap = bmp; 
     resetZoom(); 
     resetPan(); 
     firstDraw = true; 
     invalidate(); 
    } 

    public Bitmap getImageBitmap() { 
     return bitmap; 
    } 

    public Bitmap getBitmap() { 
     return getImageBitmap(); 
    } 

    public void resetZoom() { 
     mScaleFactor = 1.0f; 
    } 

    public void resetPan() { 
     mPosX = 0f; 
     mPosY = 0f; 
    } 

    public void setImageDrawable(Drawable drawable) { 
     setImageBitmap(((BitmapDrawable) drawable).getBitmap()); 
    } 

    public BitmapDrawable getImageDrawable() { 
     BitmapDrawable bd = new BitmapDrawable(getContext().getResources(), bitmap); 
     return bd; 
    } 

    public BitmapDrawable getDrawable() { 
     return getImageDrawable(); 
    } 

    public void onDraw(Canvas canvas) { 
//  Log.v(TAG, "onDraw()"); 

     if (bitmap == null) { 
      Log.w(TAG, "nothing to draw - bitmap is null"); 
      super.onDraw(canvas); 
      return; 
     } 

     if (firstDraw 
       && (bitmap.getHeight() > 0) 
       && (bitmap.getWidth() > 0)) { 
      //Don't let the user zoom out so much that the image is smaller 
      //than its containing frame 
      float minXScaleFactor = (float) viewWidth/(float) bitmap.getWidth(); 
      float minYScaleFactor = (float) viewHeight/(float) bitmap.getHeight(); 
      minScaleFactor = Math.max(minXScaleFactor, minYScaleFactor); 
      Log.d(TAG, "minScaleFactor: " + minScaleFactor); 
      mScaleFactor = minScaleFactor; //start out "zoomed out" all the way 

      mPosX = mPosY = 0; 
      firstDraw = false; 

     } 
     mScaleFactor = Math.max(mScaleFactor, minScaleFactor); 

     canvasHeight = canvas.getHeight(); 
     canvasWidth = canvas.getWidth(); 
//  Log.d(TAG, "canvas density: " + canvas.getDensity() + " bitmap density: " + bitmap.getDensity()); 

//  Log.d(TAG, "mScaleFactor: " + mScaleFactor); 

     //Save the canvas without translating (panning) or scaling (zooming) 
     //After each change, restore to this state, instead of compounding 
     //changes upon changes 
     canvas.save(); 
     int maxX, minX, maxY, minY; 
     //Regardless of the screen density (HDPI, MDPI) or the scale factor, 
     //The image always consists of bitmap width divided by 2 pixels. If an image 
     //is 200 pixels wide and you scroll right 100 pixels, you just scrolled the image 
     //off the screen to the left. 
     minX = (int) (((viewWidth/mScaleFactor) - bitmap.getWidth())/2); 
     maxX = 0; 
     //How far can we move the image vertically without having a gap between image and frame? 
     minY = (int) (((viewHeight/mScaleFactor) - bitmap.getHeight())/2); 
     maxY = 0; 
     Log.d(TAG, "minX: " + minX + " maxX: " + maxX + " minY: " + minY + " maxY: " + maxY); 
     //Do not go beyond the boundaries of the image 
     if (mPosX > maxX) { 
      mPosX = maxX; 
     } 
     if (mPosX < minX) { 
      mPosX = minX; 
     } 
     if (mPosY > maxY) { 
      mPosY = maxY; 
     } 
     if (mPosY < minY) { 
      mPosY = minY; 
     } 

//  Log.d(TAG, "view width: " + viewWidth + " view height: " 
//    + viewHeight); 
//  Log.d(TAG, "bitmap width: " + bitmap.getWidth() + " height: " + bitmap.getHeight()); 
//  Log.d(TAG, "translating mPosX: " + mPosX + " mPosY: " + mPosY); 

//  Log.d(TAG, "zooming to scale factor of " + mScaleFactor); 
     canvas.scale(mScaleFactor, mScaleFactor); 

//  Log.d(TAG, "panning to " + mPosX + "," + mPosY); 
     canvas.translate(mPosX, mPosY); 

     super.onDraw(canvas); 
     canvas.drawBitmap(bitmap, mPosX, mPosY, null); 
     canvas.restore(); //clear translation/scaling 
    } 

    @Override 
    public boolean onTouchEvent(MotionEvent ev) { 
     // Let the ScaleGestureDetector inspect all events. 
     if (zoomEnabled) { 
      mScaleDetector.onTouchEvent(ev); 
     } 

     if (panEnabled) { 
      final int action = ev.getAction(); 
      switch (action & MotionEvent.ACTION_MASK) { 
       case MotionEvent.ACTION_DOWN: { 
        final float x = ev.getX(); 
        final float y = ev.getY(); 

        mLastTouchX = x; 
        mLastTouchY = y; 
        mActivePointerId = ev.getPointerId(0); 
        break; 
       } 

       case MotionEvent.ACTION_MOVE: { 
        final int pointerIndex = ev.findPointerIndex(mActivePointerId); 
        final float x = ev.getX(pointerIndex); 
        final float y = ev.getY(pointerIndex); 

        // Only move if the ScaleGestureDetector isn't processing a gesture. 
        if (!mScaleDetector.isInProgress()) { 
         float dx = x - mLastTouchX; 
         float dy = y - mLastTouchY; 

         //Adjust for zoom factor. Otherwise, the user's finger moving 10 pixels 
         //at 200% zoom causes the image to slide 20 pixels instead of perfectly 
         //following the user's touch 
         dx /= (mScaleFactor * 2); 
         dy /= (mScaleFactor * 2); 

         mPosX += dx; 
         mPosY += dy; 

         Log.v(TAG, "moving by " + dx + "," + dy + " mScaleFactor: " + mScaleFactor); 

         invalidate(); 
        } 

        mLastTouchX = x; 
        mLastTouchY = y; 

        break; 
       } 

       case MotionEvent.ACTION_UP: { 
        mActivePointerId = INVALID_POINTER_ID; 
        break; 
       } 

       case MotionEvent.ACTION_CANCEL: { 
        mActivePointerId = INVALID_POINTER_ID; 
        break; 
       } 

       case MotionEvent.ACTION_POINTER_UP: { 
        final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK) >> MotionEvent.ACTION_POINTER_INDEX_SHIFT; 
        final int pointerId = ev.getPointerId(pointerIndex); 
        if (pointerId == mActivePointerId) { 
         // This was our active pointer going up. Choose a new 
         // active pointer and adjust accordingly. 
         final int newPointerIndex = pointerIndex == 0 ? 1 : 0; 
         mLastTouchX = ev.getX(newPointerIndex); 
         mLastTouchY = ev.getY(newPointerIndex); 
         mActivePointerId = ev.getPointerId(newPointerIndex); 
        } 
        break; 
       } 
      } 
     } 
     return true; 
    } 

    private class ScaleListener extends 
      ScaleGestureDetector.SimpleOnScaleGestureListener { 
     @Override 
     public boolean onScale(ScaleGestureDetector detector) { 
      mScaleFactor *= detector.getScaleFactor(); 
      // Don't let the object get too small or too large. 
      mScaleFactor = Math.max(0.1f, Math.min(mScaleFactor, 5.0f)); 
//   Log.d(TAG, "detector scale factor: " + detector.getScaleFactor() + " mscalefactor: " + mScaleFactor); 

      invalidate(); 
      return true; 
     } 
    } 

    //Currently zoomEnabled/panEnabled can only be set programmatically, not in XML 

    public boolean isPanEnabled() { 
     return panEnabled; 
    } 

    public void setPanEnabled(boolean panEnabled) { 
     this.panEnabled = panEnabled; 
    } 

    public boolean isZoomEnabled() { 
     return zoomEnabled; 
    } 

    public void setZoomEnabled(boolean zoomEnabled) { 
     this.zoomEnabled = zoomEnabled; 
    } 

    /** 
    * Calls getCroppedBitmap(int outputWidth, int outputHeight) without 
    * scaling the resulting bitmap to any specific size. 
    * @return 
    */ 
    public Bitmap getCroppedBitmap() { 
     return getCroppedBitmap(0, 0); 
    } 

    /** 
    * Takes the section of the bitmap visible in its View object 
    * and exports that to a Bitmap object, taking into account both 
    * the translation (panning) and zoom (scaling). 
    * WARNING: run this in a separate thread, not on the UI thread! 
    * If you specify that a 200x200 image should have an outputWidth 
    * of 400 and an outputHeight of 50, the image will be squished 
    * and stretched to those dimensions. 
    * @param outputWidth desired width of output Bitmap in pixels 
    * @param outputHeight desired height of output Bitmap in pixels 
    * @return the visible portion of the image in the PanZoomImageView 
    */ 
    public Bitmap getCroppedBitmap(int outputWidth, int outputHeight) { 
     int origX = -1 * (int) mPosX * 2; 
     int origY = -1 * (int) mPosY * 2; 
     int width = (int) (viewWidth/mScaleFactor); 
     int height = (int) (viewHeight/mScaleFactor); 
     Log.e(TAG, "origX: " + origX + " origY: " + origY + " width: " + width + " height: " + height + " outputWidth: " + outputWidth + " outputHeight: " + outputHeight + "getLayoutParams().width: " + getLayoutParams().width + " getLayoutParams().height: " + getLayoutParams().height); 
     Bitmap b = Bitmap.createBitmap(bitmap, origX, origY, width, height); 

     if (outputWidth > 0 && outputWidth > 0) { 
      //Use the exact dimensions given--chance this won't match the aspect ratio 
      b = Bitmap.createScaledBitmap(b, outputWidth, outputHeight, true); 
     } 

     return b; 
    } 

     @Override 
     protected void onSizeChanged(int w, int h, int oldw, int oldh) { 
      super.onSizeChanged(w, h, oldw, oldh); 
      viewHeight = h; 
      viewWidth = w; 
     } 
} 
+0

Non ho una bitmap. Sto disegnando un rettangolo usando la tela. Come imposto minX Quando sposto la tela in modo che non superi il limite – Prabs

0
mScaleFactor = Math.max(0.1f, Math.min(mScaleFactor, 5.0f)); 

questo modo si può scalare fino a 5 volte, calcolare la scala massima in base alle dimensioni desiderate e aggiungere a questo invece di utilizzare 5 per tutto il tempo.

Inoltre, quando ho lavorato con lo zoom pizzico su un progetto, lo trovo più facile da usare se si utilizzano valori assoluti invece di moltiplicare. Basta prendere la distanza delle dita al primo tocco e quando si spostano le dita, calcolare la distanza e quindi la scala in base alla prima distanza. In questo modo segue meglio le dita e funziona meglio quando si limita la scala minima e massima.

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